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Roller coaster tycoon world
Roller coaster tycoon world













Hold shift and you can raise or lower the track, bank it, twist it, or horribly contort it. You can then position it as you see fit by moving it around. So you plop the station and then you can click again to make the next piece. I ended up building a hyper coaster with the goal of seeing what was capable not what would actually be realistic. The coaster designer seems pretty powerful. There were all the usual options on the toolbar though like landscaping(locked), decorations( which were enabled) and shops(locked) A lot of the other menu options were still locked both for time sake and since the game is still in alpha. There was a nice selection of flat rides available as well but obviously plopping a ride is not as interesting as building a coaster. In the demo, you had the option to build 3 different coaster types: a hyper, a woodie, and a standup coaster. I've been geeking out about this game a lot this weekend, so apologies if this gets long Hey guys, a lot of these photos and videos are mine so I wanted to post some thoughts before heading off for another day at PAX.

roller coaster tycoon world

Heck, plenty of games across genres have satisfied simulation fans while maintaining a pick-up-and-play quality, and I think that balance will be RCTW's ticket to success.

roller coaster tycoon world

For me, that balance isn't about serious textures on otherwise silly rides, but means delivering fun for mainstream players while serving up plenty of extra nuance and realism for the coaster fans who want to indulge a bit more. I still have hope that the game will find the Goldilocks zone between realism and accessibility. The game allowed for totally goofy designs, but if you took a realistic approach, it proved to be an an incredible editor for its day & perhaps the RCTW editor will pan out similarly. Coaster Works on Dreamcast had a free-form editor that was an absolute beaut. If the coaster editor has such an "anything goes" policy, the apparent flexibility with a dash of added focus might be a good recipe. I see a lot of wonky stuff, although this may simply be the result of someone getting his or her hands on the demo and going hog wild for some casual fun.















Roller coaster tycoon world